The Knocking
My first attempt using the Godot engine. So far I think it's a pretty decent engine.
I tried to match the theme "Tell a story using sound," which is what the knocking/tinging sound is. It gets louder as you get closer to the truth.
There are three endings in the game but the game itself is pretty basic. I tried to keep the complexity down since I was learning an entirely new game engine. Godot is easy to publish to the web and is easy to rapidly develop small projects. I still have a ton to learn though. I had to cut a lot of what I planned and I'm not even sure the story and game works all that well since I didn't have time to take a step back from it.
All code and assets were created in this jam in the last two weeks, except for the player character, which was taking from another of my projects and redone a bit, and the font which I created a while back.
Controls
Status | In development |
Platforms | HTML5 |
Author | Dev Pirates |
Genre | Action |
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